Companions

Published : Jan 1, 2020

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Pets and Partners together are called Companions, and are support creatures players can summon to help you with your gameplay. In the past, Companions were simply Pets that you can summon from your Skill UI. From v81 with the addition of Partners and onward, both are accessed from the Companion UI. Pets that have special Abilities can perform tedious tasks such as looting drop items, looting gold, gathering resources, or providing extra storage. Pet Skills and their description is of the following :

Ability Description
Auto-Caring Use a pet food or present when your pet’s Energy / Stamina drops below the percentage indicated. Use the Auto-Caring % button in the Companion List to adjust your pet’s settings
Auto-Gather Gathers all gathering objects around you. Consumes 20% fewer production points. RIncreases gathering speed
Auto-Gold-Loot Loots all gold around you
Auto-Loot Loots all items around you
Auto-Potion (HP) I~IV Automatically uses a [Minor, Major, Prime] Recovery Potable or Health Potion when your HP drops to a certain amount
Auto-Potion (MP) I~IV Automatically uses a [Minor, Major, Prime] Replenishment Potable or Divine Infusion when your MP drops to a certain amount
Auto-Use Potion Automatically uses Health Potions or Divine Infusions when your HP or MP drops to the designated percentage. Can be accessed through the Potion button in the Companion List
BAF Auto-Fishing Adds a chance to catch a BAF when you are Auto-Fishing. Increases max Energy/Stamina by 20%
Special Storage Access your pet’s special storage. [Caution] Can only access when possessing a pet with the corresponding ability

Pets can grow and level up by feeding them a big variety of items including Talents, Feedstock, Gear and various food items among many others. Once a Pet grows to Level 10, it can use an Evolution Core to evolve into a random Partner. Two Pets can also be combined to become a random Pet, or even a random Partner at a low chance. The higher the grades of the Pets, the more likely it is for the two to be combined into a Partner. Note that combining two Grade 10 Pets is guaranteed to yield a random Partner. Evolving or Combining Pets will lose their Pet Skills. Probability of obtaining a Partner of a certain rarity has been modified in v104.01.02 patch notes, leaning towards higher rarity.

Partners are specialized Companions. What makes Partners most valuable is their Bond Skill, which provides valuable combat support. Partners also have one random passive skill called Gifted Skill that can be triggered randomly depending on how much Stamina the Partner has. Partners can Train to take and learn Pet Skills from different Companions, so make sure to take Pet Skills from Pets before Evolving or Combining Pets.

Partners start at Grade 1 and Fellowship 1 and can be Promoted by consuming another Partner. Promoting a Partner increases its Grade by 1, and improves Fellowship by a random value. Partners cannot go past Grade 10, and therefore can only be promoted 9 times.

At level 66, you can get your first Partner from Hatching a Partner quest given by Loomey the Wanderering Scholar in Highwatch. While the obtained Partner does not gain more Fellowship from being Promoted, it can be used to promote another Partner.

Fellowship

Fellowship is what determines how effective your Partner’s Bond Skill is. By promoting your Partner, Fellowship of your Partner will increase. While Fellowship caps at 50, the amount of Fellowship increased at each Promotion varies depending on the Grade of the sacrificed Partner.

(Edited v103.01) The obtained Fellowship for a Partner is of the following :

Partner grade Fellowship gained
1-2 3-4
3-4 4-5
5-7 4-6
8-10 5-6

While dependent on RNG, it is highly recommended to Promote a Partner sacrificing Grade 8 or higher Partners in order to maximize the potential Fellowship gain. Promoting a Partner with Grade 8 Partners guarantee 46 Fellowship.

For an uncommon Partner, 39 Fellowship is the minimum to maintain Bond Skill indefinitely, whereas for Rare and Superior Partner, 37 and 35 Fellowship is the minimum, respectively.

Bond skill : Power

Select Partners can provide Power for their Bond Skill. Depending on the rarity of your Partner and how high the Partner’s Fellowship is, the effectiveness of the skill as well as its duration varies. Four Partners – Marie, Kuncun, Cocomin, and Loo – have been released to have Bracing Force as their Bond Skill, which increases Power for a set duration of time.

The obtained Power and its duration for a Partner of Uncommon, Rare, and Superior rarity is of the following :

1

Bond skill : Amplification

Select Partners can provide Amplification for their Bond Skill. Depending on the rarity of your Partner and how high the Partner’s Fellowship is, the effectiveness of the skill as well as its duration varies. Two Partners – Rico and Eco – have been released to have Robust Energy and Vibrant Energy as their Bond Skill, which increases Physical Amplification and Magical Amplication (respectively) for a set duration of time.

The obtained Physical / Magical Amplification and its duration for a Partner of Uncommon, Rare, and Superior rarity is of the following :

2

Special Partners

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Special Superior Partners have been added to the game, providing Eternal Force for their Bond Skill. Depending on how high the Partner’s Fellowship is, the effectiveness of the skill as well as its duration varies. Three Partners – RK-9, Kalligar and Lumikan – have been released to have Eternal Force as their Bond Skill, which increases Power for a set duration of time. Unlike Bracing Force, Eternal Force persists through death, meaning the Bond Skill does not expire upon death.

Please refer to Bracing Force table for the obtained Power and its duration for these Special Partners.

Gifted Skill

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Gifted Skills are secondary support skills specific to Partners, and provide auxillary support in or out of combat. Gifted Skills and their description is of the following :

Gifted skill Description
Urgent Recovery I~III May recover [20,000, 25,000, 30,000] HP per second for [3, 4, 5] seconds
Emergency Service I~III May replenish [500, 750, 1000] MP per second for [3, 4, 5] seconds
Barrier I~III May absorb [50,000, 80,000, 125,000] damage for [9, 12, 15] seconds
Fellowship I~III May increase duration of a Bond Skill by [20%, 40%, 60%] for 10 minutes when entering combat
Rapid Growth I~III May increase hunting XP rewards by [5%, 10%, 15%] for 30 minutes after using your companion’s bond skill
Rapid Advancement I~III May increase skill advancement XP rewards by [5%, 10%, 15%] for 30 minutes after using your companion’s bond skill
Dual Boost I~III May increase hunting and skill advancement XP rewards by [2.5%, 5%, 7.5%] for 30 minutes after using your companion’s bond skill
Critical Crafting I~III May increase critical success chance while crafting by [10%, 15%, 20%] for 5 minutes
Backup Fisherman I~III May increase chance to catch a BAF by [30%, 40%, 50%] for 5 minutes
Gathering Support I~III May decrease gathering time by [10%, 15%, 20%] for 5 minutes
Adventure Enhancement I~III Increases chance for your partner’s adventure to be a bug run by [30%, 50%, 100%]

Each Partner species is restricted to a set of Gifted Skills. The available Gifted Skills for each Partner species is of the following :

Partner Gifted Skills
Marie, Loo Critical Crafting I~III
’’ Fellowship I~III
’’ Urgent Recovery I~III
’’ Rapid Growth I~III
’’ Adventure Enhancement I~III
Kunkun Backup Fisherman I~III
’’ Fellowship I~III
’’ Emergency Service I~III
’’ Rapid Advancement I~III
’’ Adventure Enhancement I~III
Cocomin Barrier I~III
’’ Fellowship I~III
’’ Urgent Recovery I~III
’’ Rapid Growth I~III
’’ Adventure Enhancement I~III
Eco Gathering Support I~III
’’ Fellowship I~III
’’ Emergency Service I~III
’’ Rapid Growth I~III
’’ Adventure Enhancement I~III
Rico Backup Fisherman I~III
’’ Fellowship I~III
’’ Urgent Recovery I~III
’’ Dual Boost I~III
’’ Adventure Enhancement I~III
RK-9, Kalligar, Lumikan Barrier I~III
’’ Fellowship I~III
’’ Dual Boost I~III
’’ Gathering Support I~III
’’ Adventure Enhancement I~III

A Gifted Skill Change Voucher is needed in order to change a Partner’s Gifted Skill. The said item can be purchased with Mystery Market Coins from wandering Mystery Merchants randomly appearing in Val Oriyn, Northern Arun.